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Player Resource Consortium » Neverwinter Nights » General Discussion
PRC Compatible Modules
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  PRC Compatible Modules
by: MaxAstro, 22-06-2009 06:51 AM (#21)

Can anyone help me make Elidrin's Random Dungeon Generator PRC-compatible? It seems to have an issue where gaining experience becomes impossible once the PRC is applied. Any idea what could be causing this/if its easily fixed? I've already managed to remove the item strip code (I think) and fix the starting gold for non-base NWN classes, but this one last problem eludes me...
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RE: PRC Compatible Modules
by: xwarren, 22-06-2009 07:34 AM (#22)

Try this:

1. Open the module in toolset,
2. Go to 'Edit'\'Module Propreties'
3. on 'Advanced' tab find 'XP Scale' and try to change the XP slider
(I have non english NWN so not sure about the names)
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RE: PRC Compatible Modules
by: Calirion, 22-06-2009 12:24 PM (#23)

clansunstar wrote:
well i have just about every version of the cep in my hak folder. what i did was changed all the haks to current versions and i tend to use it as a single player mod, i would have interest in helping get it up for a pw. i have some building skills and some minor scripting skills. any way i can help i will.Smile

the mod is a very large mod and would need trimmed IMO to run as a good server. it takes a very long time to load. their is an older version that tends to run better but it is a bit smaller than the best version IMO.


Yeah, I love PRC World Extreme, though I usually ran it just on my machine as a single player experience--my schedule makes it tricky to really get into online gaming. Nonetheless, it would be a great service if someone could create a version that could run as a PW.

Trimming might be facilitated by the fact that the original author borrowed material from all over the place, some of which don't work in their current setting and thus could be easily deleted. Examples: Port Stargazer has two characters that are supposed to give quests but don't. A prisoner rescued in the abbey alludes to one of the Stargazers but then rescuing him doesn't trigger an acknowledgement that the quest is completed. Similarly, parts of Aldania (I think that's the name) are in there, but with insufficient information. There is a central quest that is not completable.) Taking out all the bits and pieces that don't have the scripts to run might make the module more manageable. Sadly, someone would also have to make sure the removed pieces didn't create continuity problems. I think, for example, that as currently set up, Port Stargazer functions as the entrance to the city of Rykaria, so someone would have to supply other links. I lack the skill for such an undertaking.
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RE: PRC Compatible Modules
by: clansunstar, 23-06-2009 10:10 PM (#24)

Calirion wrote:
clansunstar wrote:
well i have just about every version of the cep in my hak folder. what i did was changed all the haks to current versions and i tend to use it as a single player mod, i would have interest in helping get it up for a pw. i have some building skills and some minor scripting skills. any way i can help i will.Smile

the mod is a very large mod and would need trimmed IMO to run as a good server. it takes a very long time to load. their is an older version that tends to run better but it is a bit smaller than the best version IMO.


Yeah, I love PRC World Extreme, though I usually ran it just on my machine as a single player experience--my schedule makes it tricky to really get into online gaming. Nonetheless, it would be a great service if someone could create a version that could run as a PW.

Trimming might be facilitated by the fact that the original author borrowed material from all over the place, some of which don't work in their current setting and thus could be easily deleted. Examples: Port Stargazer has two characters that are supposed to give quests but don't. A prisoner rescued in the abbey alludes to one of the Stargazers but then rescuing him doesn't trigger an acknowledgement that the quest is completed. Similarly, parts of Aldania (I think that's the name) are in there, but with insufficient information. There is a central quest that is not completable.) Taking out all the bits and pieces that don't have the scripts to run might make the module more manageable. Sadly, someone would also have to make sure the removed pieces didn't create continuity problems. I think, for example, that as currently set up, Port Stargazer functions as the entrance to the city of Rykaria, so someone would have to supply other links. I lack the skill for such an undertaking.




what i did first was remove all placeables that were static and had no use. then i started striping down areas to bare essentials. the larger mod has been giving me allot of trouble so i started working on the smaller one. i am still having trouble getting the haks to all work right together, but i have been working at it for a few days and hopefully in a couple of days i can have it figured out.
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RE: PRC Compatible Modules
by: clansunstar, 25-06-2009 11:26 PM (#25)

after trying to change the haks for a couple of days now, i am starting to realize that the prc world extreme can not be updated to the current cep and prc haks. rather i don't know how to go about doing it as my comp crashes every time i try. i would like to work on a new pw using the prc if anyone is interested contact me and maybe we can get a group together to get a prc pw up and running.
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RE: PRC Compatible Modules
by: DM Heatstroke, 26-06-2009 10:37 AM (#26)

clansunstar wrote:
after trying to change the haks for a couple of days now, i am starting to realize that the prc world extreme can not be updated to the current cep and prc haks. rather i don't know how to go about doing it as my comp crashes every time i try. i would like to work on a new pw using the prc if anyone is interested contact me and maybe we can get a group together to get a prc pw up and running.


Do you like Dark Sun?
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RE: PRC Compatible Modules
by: clansunstar, 26-06-2009 10:14 PM (#27)

i dont like dark sun... i love me some dark sun, you put that dragon of tyr in front of me and ill grovel whimper and beg not to die just like i did in tabletop... athas for life
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RE: PRC Compatible Modules
by: paridoth, 18-08-2009 05:57 PM (#28)

CapnQ wrote:
FazliAmri wrote:
CapnQ wrote:

I used the EN6 version without PRC installed (EN6CEP2.zip from http://nwvault.ign.com/View.php?view=Modules.Detail&id=5034), and installed PRC myself (using the PRC installer program).I also had to open EN6 in the toolset and disable the code that strips you of all items (because it was causing problems like those described in the 1st and 3rd posts here: http://nwn.bioware.com/forums/viewtopic.html?topic=665363&forum=42&sp=30). After I did that, it worked without too many problems even without the PRC/CEP merge hak, which now rather surprises me--maybe I just got lucky.


hello.
CapnQ
I've open the module in the toolset, but couldn't find the code that strips you of all items....
thanks


I don't know how familiar you are with the toolset or who else my try to do this, so excuse me if I explain things you already know. After opening EN6 in the toolset, expand the "Scripts" node, scroll down to "en5_modenter", and double-click on it. Comment out line 90; in other words, change it from this:

RemoveAllItems(oPC);

to this:

//RemoveAllItems(oPC);

Press the "Exit" button in the lower-right corner, choose "Save" from the file menu, then exit the toolset. I believe that's all I did.


I tried this and I'm still getting the weird glitch anyone know what else needs to be done to fix this?
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RE: PRC Compatible Modules
by: Pantherus, 14-12-2009 08:25 PM (#29)

FWIW I'm currently playing the Lord of Terror module with the PRC installed on it and it's working fine so far. How adaptable it would be to psionics or the other PRC-unique stuff I've no idea but as a hack and slash it's fine...
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RE: PRC Compatible Modules
by: bullarock777, 02-01-2010 12:02 AM (#30)

I just installed PRC into Genesis Nordock, and I will be testing for bugs. This is a huge module, actually a server module, released this christmas by Niceduck and Ironfist.
I'm going to give it a run. The files merged, with the PRC module updater, and needed to overwrite quite a few files in the module, but it looks like it didn't touch any files in my hak folder(cep files especially-date wasn't modified).
http://nwvault.ign.com/View.php?view=Modules.Detail&id=6077

Also, Shadow's Quitus II, a Level 30+ module, which does use a hak(SQ2-V3.HAK), PRC merged successfully. Will be play testing.

Caereena-Krakona, a Level 20+ module, uses a couple tile haks, PRC merged successfully. Custom item are given to player based on original base classes. My first run was all PRC multi-class, no custom gear. I will try again using a NWN base class, plus PRC classes to see if custom item set is given.

I will continue to look for high level modules that work with PRC.
I also have CEP latest version 2.3 installed.

[b]Nordock is running PRC very well, although I had to edit & raise module xp level to 100%, as prc characters are way to strong at first. Nordock is set-up for a slow crafting type game, but I added crafted gear to a new shop, and some of my own(way to strong) gear. I am using it as a character build mod, and it is quite large. The xp is a bit much at times, but I wanted a quick level mod. I will be tweaking and editing my own version of Nordock 2010. I will be adding boss quests, crafted treasues, and some basic magic gear.[/b]
 
Edited by bullarock777 22-01-2010 09:49 PM
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RE: PRC Compatible Modules
by: giuice, 05-02-2010 09:06 AM (#31)

bullarock777 wrote:


Also, Shadow's Quitus II, a Level 30+ module, which does use a hak(SQ2-V3.HAK), PRC merged successfully. Will be play testing.

Caereena-Krakona, a Level 20+ module, uses a couple tile haks, PRC merged successfully. Custom item are given to player based on original base classes. My first run was all PRC multi-class, no custom gear. I will try again using a NWN base class, plus PRC classes to see if custom item set is given.

Hey bullarock where can i find Shadow's Quitus II ? I searched net but i couldn't find any module with this name.
Thx,
Giuliano
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RE: PRC Compatible Modules
by: CapnQ, 05-02-2010 01:34 PM (#32)

giuice wrote:
bullarock777 wrote:


Also, Shadow's Quitus II, a Level 30+ module, which does use a hak(SQ2-V3.HAK), PRC merged successfully. Will be play testing.

Caereena-Krakona, a Level 20+ module, uses a couple tile haks, PRC merged successfully. Custom item are given to player based on original base classes. My first run was all PRC multi-class, no custom gear. I will try again using a NWN base class, plus PRC classes to see if custom item set is given.

Hey bullarock where can i find Shadow's Quitus II ? I searched net but i couldn't find any module with this name.
Thx,
Giuliano


I believe the reference is to Shadow's Quietus II (abbreviated SQ2), which can be found here: http://nwvault.ign.com/View.php?view=Modules.Detail&id=4404
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RE: PRC Compatible Modules
by: CapnQ, 05-02-2010 01:41 PM (#33)

Another module that works: I've played through the Sands of Fate series a couple of times with various versions of PRC 3.2 and 3.3, with minimal issues.
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RE: PRC Compatible Modules
by: Raza, 09-02-2010 01:45 PM (#34)

I've just played through the first part of Tangled Web with the latest PrC/CEP combo; no problems. Sweet mudule, too.
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RE: PRC Compatible Modules
by: CapnQ, 22-02-2010 09:19 AM (#35)

Kingdom of Bortiis 1.05 seems to work fine. If you like hack and slash, undirected exploring of a largish and complex world, and over-the top gear, it's worth a try. Seems like it could be very hard for the wrong builds, but wasn't so difficult for the one I used. Very little scripting (e.g. even conversations never update based on what you've done), but it does have a plot and mysteries to uncover.
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RE: PRC Compatible Modules
by: Calirion, 22-02-2010 06:44 PM (#36)

I had problems with Bortiis under earlier versions, so I am glad to hear the current PRC works with it. The module is vast enough to keep a player busy for a long, long time.
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RE: PRC Compatible Modules
by: heimdallw32, 29-05-2010 07:46 PM (#37)

So, on the off chance that someone happens to be wondering, no, it does not seem that Citadel is compatible with the PRC (it's one of the high-rated modules on the vault, is why I checked it out)...it took me some work to get it all sorted out with the outdated CEP version it uses and getting a merge together, only to log in and find "prc_hide" in my inventory.

Found out that this is because the module itself uses a custom hide for storing its own variables, and the PRC needs its custom hide for its own stuff, so...yeah.

Was going to see if Tales of a Mage works, but it uses some weird mish-mash of the CEP (when I loaded it into the toolset it demanded haks that I didn't have, that the author hadn't mentioned in the slightest, and I had no idea where to download), so gave up on that.

Personally, I'm looking for a module with a balance between combat and story (similar to the three official campaigns), that goes into the epic levels or scales like the OC modules do. (I'd like to feel like I actually -need- that 60+ dc on my spells, or that massive fort save, or 50 AC, etc, without it being a pure hack and slash)

If anyone has any insight, that would be totally great. The vault's search system is...less than stellar. >_> And sorting through various modules that use a gazillion custom haks or any version of the CEP between 1.0 and current, is kind of frustrating.
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RE: PRC Compatible Modules
by: Giygas, 30-05-2010 11:13 AM (#38)

I have been for a long time looking for either somebody to host the OC online with PrC as the only hack, or a PW with PrC as the only hack. I surfed this thread hoping to find either/or but have yet to see what I am looking for. I HAVE however seen people that want to build PWs or PrC multiplayer servers and I would be happy to join them so long as I did not need to download too many extra hacks. I am not a moder/coder myself, but what I am good at is fluff creation, writing, world building and generally creating the fluff side of the world rather then working with the hard technological side of module building. So if you need somebody to help you with the writing side of things I would be ecstatic if you let me lend a hand. I am also obviously interested as a player.

Also, my girlfriend may be able to help with the tech as well as the writing. She is an oblivion/elder scrolls moder so she may be able to help us out with NWN.

Also, if anybody knows a multiplayer server/moduel that has the PrC as it's only required hack, please tell me.
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